AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Sandbox Games on Android in Australia
Sensor Tower's analysis reveals the Q4 2020 performance trends of the top five sandbox games on the Android platform in Australia. The data showcases downloads, revenue, and active users for each game.
As the year 2020 came to a close, the sandbox game genre maintained its popularity on the Android platform in Australia. Data provided by Sensor Tower offers insights into how five leading sandbox games performed in the fourth quarter of the year.
Roblox saw a steady increase in weekly active users, starting at 337K in late September and peaking at 376K by the end of December. Downloads for Roblox witnessed a slight fluctuation, with a notable spike to around 12K in the week before Christmas. Revenue trends displayed an initial decrease from $76K to $50K in mid-November, before climbing back up to $85K in the week leading up to Christmas and then settling at $72K in the final week of December.
Minecraft also experienced an upward trend in active users, which grew from 78K to 93K over the quarter. Downloads peaked at 2K in the final week of December, showing increased interest during the holiday season. Revenue mirrored this positive trajectory, starting at $19K and reaching nearly $23K by year's end.
ELECTRONIC ARTS' The Sims™ FreePlay demonstrated significant growth in both downloads and weekly active users. Downloads more than tripled from 680 in late September to 2K in the final week of December, while active users increased from 3K to 4.7K. Revenue followed suit, starting at $3.8K and rising to $7.8K by the end of the quarter.
Avakin Life - 3D Virtual World by Lockwood Publishing Ltd showed a mixed performance with downloads ranging from 667 to 1K, and active users saw a slight decline from 5.7K to 5.4K over the quarter. However, revenue saw an increase from $3.3K to $3.9K in late November, followed by a dip to $2.8K as Q4 came to a close.
Lastly, IMVU: Social Chat & Avatar app from IMVU, Inc. had a relatively stable quarter with downloads hovering around 500 to 766 per week. Weekly active users experienced a modest increase from 2.9K to 2.6K. Revenue trends were somewhat erratic, with a high of $3.3K in late September, dipping to $2.1K in early November, and ending the quarter at around $3.1K.
For more detailed insights and data on the performance of these sandbox games and others in the mobile market, Sensor Tower's platform offers an extensive analysis of trends and metrics.